Pac-Man



Pac-Man character logo
Pac-Man
character logo 1980
Original name: "Puck Man"

Names:
--- "Pac-Man" (USA)
--- "Pakkuman" (Japan)

Category: Videogames

Subcategory: Arcade

Genre: Maze

Inventor: Toru Iwatani

Developer: Namco Ltd. - Tokyo, Japan

Publishers: Namco (Japan), Midway (North America)

Released: May 22, 1980 (Japan) - October 1980 (North America)

Platform: Arcade

First price: 1 play 1 coin - 25 cents

Toru Iwatani
Toru Iwatani
(Tokyo, Jan. 25, 1955)
video game designer
and creator of the
arcade game Pac-Man
Number of players: Up to 2 players, alternating turns

Cast of characters (original names):
--- Puck Man
--- Red ghost: Oikake, nickname Akabei
--- Pink ghost: Machibuse, nickname Pinky
--- Cyan ghost: Kimagure, nickname Aosuke
--- Orange ghost: Otoboke, nickname Guzuta

Cast of characters (American names):
--- Pac-Man
--- Red ghost: Shadow, nickname Blinky
--- Pink ghost: Speedy, nickname Pinky
--- Cyan ghost: Bashful, nickname Inky
--- Orange ghost: Pokey, nickname Clyde

Music by: Toshio Kai

Features: The player controls Pac-Man through a maze, eating pac-dots (also called pellets). When all pac-dots are eaten, Pac-Man is taken to the next stage. Between some stages one of three intermission animations plays. Four enemies (Blinky, Pinky, Inky and Clyde) roam the maze, trying to catch Pac-Man. If an enemy touches Pac-Man, a life is lost and the Pac-Man itself withers and dies. When all lives have been lost, the game ends. Pac-Man is awarded a single bonus life at 10,000 points. Near the corners of the maze are four larger, flashing dots known as power pellets that provide Pac-Man with the temporary ability to eat the enemies. The enemies turn deep blue, reverse direction and usually move more slowly. When an enemy is eaten, its eyes remain and return to the center box where it is regenerated in its normal color. Blue enemies flash white to signal that they are about to become dangerous again and the length of time for which the enemies remain vulnerable varies from one stage to the next, generally becoming shorter as the game progresses. In later stages, the enemies go straight to flashing, bypassing blue, which means that they can only be eaten for a short amount of time, although they still reverse direction when a power pellet is eaten; in even later stages, the ghosts do not become edible, but they still reverse direction.

Interesting facts: This game has a bug in it that prevents it from being completely finished. This bug occurs at the 256th board, where it will cause an overflow in the the 8-bit byte distinct values. As a result, the final board as unplayable, with the right half replaced by a series of garbled symbols and letters.

Slogan (1980): «A labyrinth of fun & amusement!»

Property: © Namco Ltd.

Producer website: http://www.namco.co.jp

Pac-Man original sketches 1
Pac-Man original sketches 2
Pac-Man original sketches 3
Pac-Man, original sketches by Toru Iwatani

Pac-Man screenshot
Pac-Man, screenshot of the play area

Pac-Man cabinets
The Japanese cabinet by Namco (left) and the North American version by Midway, which changed the game's name from "Puck Man" to "Pac-Man" in an effort to avoid vandalism from people changing the letter 'P' into an 'F' to form the word 'Fuck'.

Pac-Man cocktail tables
Puck Man "cocktail table" cabinet by Namco (top) and the Pac-Man version by Midway

Midway Pac-Man arcade machine review

Pac-Man advertising (Namco) front
Pac-Man advertising (Namco) back
Puck Man (Namco) advertising (1980)

Pac-Man advertising (Midway) front
Pac-Man advertising (Midway) back
Pac-Man (Midway) advertising (1980)

Atari Pac-Man front
Atari Pac-Man back
Pac-Man cartridge for Atari 400/800 home computers (1982)

Pac-Man (Bandai Namco), an advanced version (trailer 2014)